sm_cvar sv_cheats "1"
sm_cvar cl_cmdrate "67"
sm_cvar cl_interp "0.0152"
sm_cvar cl_interp_ratio "1"
sm_cvar cl_playerspraydisable "1"
sm_cvar r_decals "0"
sm_cvar r_spray_lifetime "0"
sm_cvar mat_shadowstate "0"
sm_cvar r_shadowmaxrendered "0"
sm_cvar r_shadowrendertotexture "0"
sm_cvar r_shadows "1"
sm_cvar blink_duration "0"
sm_cvar r_eyes "1"
sm_cvar r_flex "0"
sm_cvar r_teeth "0"
sm_cvar flex_rules "0"
sm_cvar flex_smooth "0"
sm_cvar cl_phys_props_enable "0"
sm_cvar cl_phys_props_max "0"
sm_cvar cl_ragdoll_fade_time "0"
sm_cvar cl_ragdoll_forcefade "1"
sm_cvar cl_ragdoll_physics_enable "0"
sm_cvar g_ragdoll_fadespeed "0"
sm_cvar g_ragdoll_lvfadespeed "0"
sm_cvar props_break_max_pieces "0"
sm_cvar ragdoll_sleepaftertime "0"
sm_cvar r_propsmaxdist "1"
sm_cvar violence_ablood "0"
sm_cvar violence_agibs "0"
sm_cvar violence_hblood "0"
sm_cvar violence_hgibs "0"
sm_cvar adsp_debug "0"
sm_cvar cl_clearhinthistory "1"
sm_cvar cl_debugrumble "0"
sm_cvar cl_rumblescale "0"
sm_cvar mat_debugdepthval "0"
sm_cvar mat_debugdepthvalmax "0"
sm_cvar mat_debug_postprocessing_effects "0"
sm_cvar cl_burninggibs "0"
sm_cvar cl_detaildist "0"
sm_cvar cl_detailfade "0"
sm_cvar cl_drawmonitors "0"
sm_cvar cl_ejectbrass "0"
sm_cvar cl_muzzleflash_dlight_1st "0"
sm_cvar cl_show_splashes "0"
sm_cvar func_break_max_pieces "1"
sm_cvar glow_outline_effect_enable "0" // Cart glow effect, won't work in dx8 when set to 1, but this still gives a perf increase (good job valve)
sm_cvar lod_transitiondist "0"
sm_cvar mat_alphacoverage "0"
sm_cvar mat_antialias "0"
sm_cvar mat_autoexposure_max "0"
sm_cvar mat_autoexposure_min "0"
sm_cvar mat_bloomscale "0"
sm_cvar mat_bumpmap "0"
sm_cvar mat_colcorrection_disableentities "1"
sm_cvar mat_colorcorrection "0"
sm_cvar mat_compressedtextures "1"
sm_cvar mat_disable_bloom "1"
sm_cvar mat_disable_fancy_blending "1"
sm_cvar mat_disable_lightwarp "1"
sm_cvar mat_disable_ps_patch "1"
sm_cvar mat_envmapsize "0"
sm_cvar mat_envmaptgasize "0"
sm_cvar mat_excludetextures "1"
sm_cvar mat_fastnobump "1"
sm_cvar mat_fastspecular "1"
sm_cvar mat_filterlightmaps "0"
sm_cvar mat_filtertextures "0"
sm_cvar mat_forceaniso "0"
sm_cvar mat_forcemanagedtextureintohardware "0"
sm_cvar mat_framebuffercopyoverlaysize "0"
sm_cvar mat_hdr_level "0"
sm_cvar mat_levelflush "0"
sm_cvar mat_maxframelatency "0"
sm_cvar mat_max_worldmesh_vertices "64"
sm_cvar mat_mipmaptextures "1"
sm_cvar mat_monitorgamma "2.0"
sm_cvar mat_motion_blur_enabled "0"
sm_cvar mat_parallaxmap "0"
sm_cvar mat_picmip "3"
sm_cvar mat_postprocess_x "0"
sm_cvar mat_postprocess_y "0"
sm_cvar mat_reducefillrate "1"
sm_cvar mat_reduceparticles "1" // I see no difference but apparently it works for some
sm_cvar mat_specular "0"
sm_cvar mat_trilinear "0"
sm_cvar mat_use_compressed_hdr_textures "1"
sm_cvar mat_vsync "0"
sm_cvar mat_wateroverlaysize "1"
sm_cvar mp_usehwmmodels "0"
sm_cvar mp_usehwmvcds "0"
sm_cvar muzzleflash_light "0"
sm_cvar rope_averagelight "0"
sm_cvar rope_collide "0"
sm_cvar rope_rendersolid "0"
sm_cvar rope_shake "0"
sm_cvar rope_smooth "0"
sm_cvar rope_smooth_enlarge "0"
sm_cvar rope_smooth_maxalpha "0"
sm_cvar rope_smooth_maxalphawidth "0"
sm_cvar rope_smooth_minalpha "0"
sm_cvar rope_smooth_minwidth "0"
sm_cvar rope_solid_maxalpha "0"
sm_cvar rope_solid_maxwidth "0"
sm_cvar rope_solid_minalpha "0"
sm_cvar rope_solid_minwidth "0"
sm_cvar rope_subdiv "0"
sm_cvar rope_wind_dist "0"
sm_cvar r_3dsky "0"
sm_cvar r_ambientboost "0"
sm_cvar r_ambientfactor "0"
sm_cvar r_ambientmin "0"
sm_cvar r_avglight "0"
sm_cvar r_bloomtintb "0"
sm_cvar r_bloomtintexponent "0"
sm_cvar r_bloomtintg "0"
sm_cvar r_bloomtintr "0"
sm_cvar r_cheapwaterend "1"
sm_cvar r_cheapwaterstart "1"
sm_cvar r_decalstaticprops "0"
sm_cvar r_dopixelvisibility "0"
sm_cvar r_drawbatchdecals "0"
sm_cvar r_drawdetailprops "0"
sm_cvar r_drawflecks "0"
sm_cvar r_drawmodeldecals "0"
sm_cvar r_drawspecificstaticprop "0"
sm_cvar r_dynamic "0"
sm_cvar r_eyemove "0"
sm_cvar r_fastzreject "-1"
sm_cvar r_flashlightdepthtexture "0"
sm_cvar r_flashlightrendermodels "0"
sm_cvar r_flashlightrenderworld "0"
sm_cvar r_forcewaterleaf "1"
sm_cvar r_hunkalloclightmaps "1"
sm_cvar r_lightaverage "0"
sm_cvar r_lightcache_zbuffercache "0"
sm_cvar r_lod "3"
sm_cvar r_maxdlights "0"
sm_cvar r_maxmodeldecal "0"
sm_cvar r_maxnewsamples "0"
sm_cvar r_occlusion "1"
sm_cvar r_physpropstaticlighting "0"
sm_cvar r_pixelfog "0"
sm_cvar r_radiosity "0"
sm_cvar r_renderoverlayfragment "0"
sm_cvar r_rootlod "2"
sm_cvar r_ropetranslucent "0"
sm_cvar r_staticprop_lod "4"
sm_cvar r_updaterefracttexture "0"
sm_cvar r_visualizeproplightcaching "1"
sm_cvar r_waterdrawreflection "0"
sm_cvar r_waterdrawrefraction "1"
sm_cvar r_waterforceexpensive "0"
sm_cvar r_waterforcereflectentities "0"
sm_cvar r_worldlights "0"
sm_cvar tf_particles_disable_weather "1"
cl_showfps "1"
clear